Objectives & Process
Objective 1: Get users to connect their device to their program
Objective 2: Get users to sync their device data frequently
By categorizing aspects of the flow into four parts (discovery, on-boarding, scaffolding & endgame), I’m able to approach wire framing in a more methodical way. This approach is also beneficial for product managers & other stakeholders to visualize the flow in a more concrete way, helping aid the design process.
Existing users would discover this program by navigating to their Employer Rewards area within their application. Users can then view the program details and choose to participate.
Customizing Your Program
One of our goals was to accommodate for all users in terms of fitness level. Our program levels were sourced by a study from the Department of Exercise and Wellness, Arizona State University which we used to determine and classify levels of physical activity in healthy adults.
Viewing Progress & Stats
Upon enrollment, users are brought to a calendar view which outlines their progress for the current day. Users are able to see past progress by tapping on the calendar dots. Tapping the graph icon flips the calendar into a stats view. This view allows users to see their current level, steps-to-date, coins earned and yearly reward progress.
Unlocking Levels - Inspired by Gamification
To keep users engaged, I played with the concept of unlocking new levels based on past progress. We established that if users were consistently hitting their monthly goals, we can present them with an option to “level up” the following month. This type of variety helps the user challenge themselves in terms of fitness ability, but also offers an incentive for a variable reward.
I prototyped how the leveling up/unlocking concept would work within the program as a proof of concept.